T-MOBILE PROJECT ONE: BOPIS
T-MOBILE BOPIS stands for "Buy-Online, Pickup in-store" and is aimed to create a seamless transition between the digital online and the physical in-store experience. 
The scenario involves "Keith" our customer who heads to the store to pick up his new phone that his mother ordered online. Upon arrival, Keith checks in at the kiosk and can customize certain options before the kiosk unlocks a lockeR that reveals his phone.
The Kiosk lets Keith know that while data transfers to his new device, he can check out the latest products at the showroom and enjoy drinks at the T-Mobile Cafe.
The scenario is visualized using a mixture of 2D Figma design and 3D modeling and animation.
T-MOBILE PROJECT TWO: 5G HUB
AS PART OF presales work, the focus of this project was to create figma screens to support a request-for-proposal (RFP). Screens were loosely outlined in excalidraw in low fidelity and needed to be high-fidelity with appropriate branding and UI requirements.
Feature: Project Creation & Tracking
Project Creation & Tracking; Approval and Allocation; DASHBOARD
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